Showing posts with label numbers. Show all posts
Showing posts with label numbers. Show all posts

18 March 2011

Some play with the primes and thinking of graphic cards

7 is "flat circle"

1+2+3 = 6^1 = 5 + 1 =0 + 2*3 
13+17+19 = 49 = 7^2 + 0
167+173+179 = 519 = 8^3 + 7 ( circles 512-bit ) = 0 + 173*3 
2161+2179+2203 = 6543 = 6561 - 6*3 = 3^8 - 6*3; 6561= 2187*3= 729*3*3 = 243*3*3*3 = ... = 3^8
... 10^5=100 000 
... 
at Assembler language: 0, 173... in Depth 
7-bit additional register for circle amedments !!!

I think it's not done, Example: GeForce GTX 285

23 February 2011

Fibonacci spiral - other point of view

Here is the original Fibonacci spiral:

Fibonacci spiral


My point of view:


As can be seen, points one and one determine the precise horizontal and one and two inclined straight lines tended to turn vertically. Thereafter, observations and logical reasoning are the other straight, "read" - "odd" elements in parallel determine the sequence-dependent horizontal and the other ("odd" - "read") will be approximations of parallelism of the first vertical (between the first two points) construction and always will slightly modify according to one another in order of increasing raw of Fibonacci!

Theoretical 3-bit processor -> sum of prime numbers




XX0, X0X, 0XX = conditions
7*7 = private case of interruption

Construction= 3-bit processor with big efficiency